documented volatile flag functions and enums and some Actor struct members
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@@ -303,7 +303,7 @@ void chicecube_update(Actor *this){
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case 1: // L8035AC9C
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animctrl_setAnimTimer(this->animctrl, 0.0f);
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if( func_80359DF4(this, 900)
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|| (this->unkF4_8 == 2 && func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
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|| (this->unkF4_8 == 2 && volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
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){
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subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
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actor_playAnimationOnce(this);
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