documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -303,7 +303,7 @@ void chicecube_update(Actor *this){
case 1: // L8035AC9C
animctrl_setAnimTimer(this->animctrl, 0.0f);
if( func_80359DF4(this, 900)
|| (this->unkF4_8 == 2 && func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
|| (this->unkF4_8 == 2 && volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
){
subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
actor_playAnimationOnce(this);