documented volatile flag functions and enums and some Actor struct members
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@@ -246,14 +246,14 @@ void chCrab_update(Actor *this) {
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if (!jiggyscore_isCollected(JIGGY_10_TTC_SANDCASTLE)) {
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mapSpecificFlags_set(1, 0);
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}
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if (func_803203FC(2)) {
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if (volatileFlag_get(VOLATILE_FLAG_2)) {
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marker_despawn(this->marker);
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return;
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}
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}
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}
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if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) != 0) {
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if (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) != 0) {
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if (this->unkF4_8 != 1) {
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marker_despawn(this->marker);
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return;
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@@ -279,7 +279,7 @@ void chCrab_update(Actor *this) {
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if (map_get() == MAP_A_TTC_SANDCASTLE) {
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if( !mapSpecificFlags_get(0)
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&& levelSpecificFlags_get(2)
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&& !func_803203FC(2)
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&& !volatileFlag_get(VOLATILE_FLAG_2)
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&& !jiggyscore_isCollected(JIGGY_10_TTC_SANDCASTLE)
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&& func_80329530(this, 1600)
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) {
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