documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -83,11 +83,11 @@ void __baanim_applyBottlesBonus(s32 arg0, s32 arg1) {
sp28 = func_802E4B38();
if (func_803203FC(UNKFLAGS1_78_SANDCASTLE_NO_BONUS) == 0) {
if (volatileFlag_get(VOLATILE_FLAG_78_SANDCASTLE_NO_BONUS) == 0) {
D_8037BF4C = 0;
} else {
for(phi_s0 = 0; phi_s0 < 7; phi_s0++){
if (func_803203FC(phi_s0 + UNKFLAGS1_97_SANDCASTLE_BOTTLES_BONUS_1)) {
if (volatileFlag_get(phi_s0 + VOLATILE_FLAG_97_SANDCASTLE_BOTTLES_BONUS_1)) {
D_8037BF4C = D_803635EC[phi_s0];
}
}