documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -57,7 +57,7 @@ void animCache_flushAll(void){
for(i = 0; i<340; i++){
if(D_80379E20[i].alive){
func_803203FC(0);
volatileFlag_get(VOLATILE_FLAG_0);
D_80379E20[i].life = 0;
boneTransformList_free(D_80379E20[i].bone_xform);
D_80379E20[i].bone_xform = NULL;