documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -48,7 +48,7 @@ void chtreasure_update(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
if(this->unkF4_8 == 1 && !func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
if(this->unkF4_8 == 1 && !volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
marker_despawn(this->marker);
return;
}