documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -21,7 +21,7 @@ void __chAnchorSwitch_setState(Actor *this, s32 arg1){
this->position_y -= 35.0f;
if(this->state == 1){
levelSpecificFlags_set(0x30, TRUE);
func_803204E4(0xe, 1);
volatileFlag_set(0xe, 1);
timedFunc_set_0(1.0f, func_803228D8);
timedFunc_set_3(1.0f, (GenFunction_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
}