documented volatile flag functions and enums and some Actor struct members
This commit is contained in:
@@ -21,7 +21,7 @@ void __chAnchorSwitch_setState(Actor *this, s32 arg1){
|
||||
this->position_y -= 35.0f;
|
||||
if(this->state == 1){
|
||||
levelSpecificFlags_set(0x30, TRUE);
|
||||
func_803204E4(0xe, 1);
|
||||
volatileFlag_set(0xe, 1);
|
||||
timedFunc_set_0(1.0f, func_803228D8);
|
||||
timedFunc_set_3(1.0f, (GenFunction_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user