documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

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@@ -39,7 +39,7 @@ void __waterCtrl_setState(s32 arg0){
if(GV_D_80391B00.state == 3){
levelSpecificFlags_set(6, TRUE);
func_803228D8();
func_803204E4(0xe, 1);
volatileFlag_set(0xe, 1);
func_802E4078(MAP_12_GV_GOBIS_VALLEY, 0, 0);
}
}