documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -64,7 +64,7 @@ void func_8038D47C(Actor *this){
if(!this->unk16C_4){
mapSpecificFlags_set(0x10, 0);
this->unk16C_4 = TRUE;
if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -3){
if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -3){
timedFunc_set_1(1.5f, (GenFunction_1)func_8038D450, reinterpret_cast(s32, this->marker));
}
}//L8038D5EC
@@ -121,7 +121,7 @@ void func_8038D47C(Actor *this){
FUNC_8030E624(SFX_D6_UGH, 0.8f, 32750);
}
if(actor_animationIsAt(this, 0.94f)){
if(!func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
mapSpecificFlags_set(0x10, 1);
}
}