documented volatile flag functions and enums and some Actor struct members
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@@ -61,7 +61,7 @@ void chTrucker_update(Actor *this){
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marker->propPtr->unk8_3 = TRUE;
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actor_collisionOff(this);
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mapSpecificFlags_set(0xC, FALSE);
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if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !func_803203FC(1)){
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if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !volatileFlag_get(VOLATILE_FLAG_1)){
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__chTrucker_setState(this, 3);
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}
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else{//L803891CC
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