documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -61,7 +61,7 @@ void chTrucker_update(Actor *this){
marker->propPtr->unk8_3 = TRUE;
actor_collisionOff(this);
mapSpecificFlags_set(0xC, FALSE);
if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !func_803203FC(1)){
if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !volatileFlag_get(VOLATILE_FLAG_1)){
__chTrucker_setState(this, 3);
}
else{//L803891CC