documented volatile flag functions and enums and some Actor struct members
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@@ -130,7 +130,7 @@ void chGobi1_update(Actor *this){
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this->unk1C[0] = 0.0f;
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this->unk1C[1] = 0.0f;
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chGobi1_setState(this, 1);
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if(jiggyscore_isSpawned(JIGGY_44_GV_GOBI_1) && ! func_803203FC(1)){
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if(jiggyscore_isSpawned(JIGGY_44_GV_GOBI_1) && ! volatileFlag_get(VOLATILE_FLAG_1)){
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marker_despawn(this->marker);
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}
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return;
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