documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -172,7 +172,7 @@ void FP_func_8038F758(ActorMarker *marker){
void FP_func_8038F7AC(Actor *this){
ActorLocal_Wozza * local = (ActorLocal_Wozza *)&this->local;
if(func_803203FC(0xC4)){
if(volatileFlag_get(VOLATILE_FLAG_C4_WOZZA_HIDE_IN_SNS_PARADE)){
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = FALSE;
@@ -228,7 +228,7 @@ void FP_func_8038F7AC(Actor *this){
break;
}
if(func_80329530(this, 1000) && !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
if(func_80329530(this, 1000) && !volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)){
func_8038F454(this);
break;
}