documented volatile flag functions and enums and some Actor struct members
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@@ -172,7 +172,7 @@ void FP_func_8038F758(ActorMarker *marker){
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void FP_func_8038F7AC(Actor *this){
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ActorLocal_Wozza * local = (ActorLocal_Wozza *)&this->local;
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if(func_803203FC(0xC4)){
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if(volatileFlag_get(VOLATILE_FLAG_C4_WOZZA_HIDE_IN_SNS_PARADE)){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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@@ -228,7 +228,7 @@ void FP_func_8038F7AC(Actor *this){
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break;
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}
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if(func_80329530(this, 1000) && !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
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if(func_80329530(this, 1000) && !volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)){
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func_8038F454(this);
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break;
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}
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