documented volatile flag functions and enums and some Actor struct members
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@@ -302,14 +302,14 @@ void func_8038D6C8(Actor *this){
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this->velocity[1] = 0.0f;
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this->unk1C[0] = -1.0f;
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func_8028F8F8(7, FALSE);
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if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -1){
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if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -1){
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subaddie_set_state_with_direction(this, 3, 0.001f, 1);
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actor_playAnimationOnce(this);
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this->velocity[0] = 1.0f;
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}
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}//L8038D844
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if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
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this->velocity[0] = 1.0f;
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}
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