documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -302,14 +302,14 @@ void func_8038D6C8(Actor *this){
this->velocity[1] = 0.0f;
this->unk1C[0] = -1.0f;
func_8028F8F8(7, FALSE);
if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -1){
if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -1){
subaddie_set_state_with_direction(this, 3, 0.001f, 1);
actor_playAnimationOnce(this);
this->velocity[0] = 1.0f;
}
}//L8038D844
if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
this->velocity[0] = 1.0f;
}