documented volatile flag functions and enums and some Actor struct members
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@@ -242,7 +242,7 @@ void func_8038C8F0(ActorMarker *marker){
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void func_8038C94C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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if(!func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
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subaddie_set_state(this, 6);
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__spawnQueue_add_1((GenFunction_1)func_8038C8F0, reinterpret_cast(s32, this->marker));
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}
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