documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -242,7 +242,7 @@ void func_8038C8F0(ActorMarker *marker){
void func_8038C94C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
if(!func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
subaddie_set_state(this, 6);
__spawnQueue_add_1((GenFunction_1)func_8038C8F0, reinterpret_cast(s32, this->marker));
}