documented volatile flag functions and enums and some Actor struct members
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@@ -143,9 +143,9 @@ void func_80388B18(Actor *this, u8 arg1){
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}
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}
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else{//L80388BB8
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if(!func_803203FC(0xb3)){
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if(!volatileFlag_get(0xb3)){
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if(func_80311480(0xc01, 0xe, this->position, this->marker, func_80388D70, NULL)){
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func_803204E4(0xb3, TRUE);
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volatileFlag_set(0xb3, TRUE);
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func_80388A50(this);
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}
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}
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@@ -153,9 +153,9 @@ void func_80388B18(Actor *this, u8 arg1){
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}
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else{//L80388C08
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if(player_getTransformation() == TRANSFORM_4_WALRUS){
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if(!func_803203FC(0xb4)){
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if(!volatileFlag_get(0xb4)){
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if(func_80311480(0xc08, 0xe, this->position, this->marker, func_80388D70, NULL)){
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func_803204E4(0xb4, TRUE);
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volatileFlag_set(0xb4, TRUE);
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func_80388A50(this);
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}
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}
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@@ -476,13 +476,13 @@ void func_803896FC(Actor *this){
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){
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if( local->unk19 == 1
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&& player_getTransformation() != TRANSFORM_4_WALRUS
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&& func_803203FC(0xb3)
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&& volatileFlag_get(0xb3)
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){
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func_80311480(0xC01, 0xf, this->position, this->marker, func_80388D70, NULL);
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}
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else if( local->unk19 == 2){
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if( player_getTransformation() == TRANSFORM_4_WALRUS
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&& func_803203FC(0xb4)
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&& volatileFlag_get(0xb4)
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){
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func_80311480(0xC08, 0xf, this->position, this->marker, func_80388D70, NULL);
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}
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