documented volatile flag functions and enums and some Actor struct members
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@@ -80,7 +80,7 @@ void func_8038AA8C(Actor *this) {
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this->unk16C_4 = TRUE;
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mapSpecificFlags_set(5, FALSE);
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if( (!fileProgressFlag_get(FILEPROG_E8_AUTMN_EYRIE_FED) || jiggyscore_isSpawned(JIGGY_49_CCW_EYRIE))
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&& !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)
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&& !volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)
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) {
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marker_despawn(this->marker);
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}
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