documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -152,9 +152,9 @@ void chcaterpillar_update(Actor *this){
if(ml_distance_vec3f(this->position, sp74) < 50.0f){
func_8028F030(ACTOR_2A2_CATERPILLAR);
if(!func_803203FC(0xb2)){
if(!volatileFlag_get(0xb2)){
func_80311480(0xcc7, 4, NULL, NULL, NULL, NULL);
func_803204E4(0xb2, TRUE);
volatileFlag_set(0xb2, TRUE);
}
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 25000, this->position, 0x1f4, 0x9c4);
marker_despawn(this->marker);