documented volatile flag functions and enums and some Actor struct members
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@@ -152,9 +152,9 @@ void chcaterpillar_update(Actor *this){
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if(ml_distance_vec3f(this->position, sp74) < 50.0f){
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func_8028F030(ACTOR_2A2_CATERPILLAR);
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if(!func_803203FC(0xb2)){
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if(!volatileFlag_get(0xb2)){
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func_80311480(0xcc7, 4, NULL, NULL, NULL, NULL);
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func_803204E4(0xb2, TRUE);
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volatileFlag_set(0xb2, TRUE);
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}
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FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 25000, this->position, 0x1f4, 0x9c4);
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marker_despawn(this->marker);
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