documented volatile flag functions and enums and some Actor struct members
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@@ -80,7 +80,7 @@ void func_80389668(Actor *this) {
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local->tiptup_marker = NULL;
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local->unk8 = 1.0f;
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func_80389488(this, 1);
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if (jiggyscore_isSpawned(JIGGY_27_BGS_TIPTUP) && !func_803203FC(2) && !func_803203FC(1)) {
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if (jiggyscore_isSpawned(JIGGY_27_BGS_TIPTUP) && !volatileFlag_get(VOLATILE_FLAG_2) && !volatileFlag_get(VOLATILE_FLAG_1)) {
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marker_despawn(this->marker);
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}
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return;
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