documented volatile flag functions and enums and some Actor struct members
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@@ -154,7 +154,7 @@ bool func_80386A34(Actor * this){
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f32 plyrPos[3];
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bool out;
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if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
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if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
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return 0;
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player_getPosition(plyrPos);
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