documented volatile flag functions and enums and some Actor struct members
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@@ -217,7 +217,7 @@ typedef struct actor_s{
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};
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//u8 padAC[0x44];
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f32 unkEC; //animCtrl???
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f32 stored_animctrl_timer; // animCtrlTimer
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f32 stored_animctrl_duration; //animCtrlDuration
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u32 unkF4_31:1;
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u32 unkF4_30:1; // has something to do with vertices
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@@ -303,7 +303,7 @@ typedef struct actor_info_s{
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s16 startAnimation;
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ActorAnimationInfo* animations;
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void (* update_func)(Actor *);
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void (* unk10)(Actor *);
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void (* update2_func)(Actor *);
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Actor* (* draw_func)(ActorMarker *, Gfx **, Mtx **, Vtx **);
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u16 unk18;
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u16 draw_distance;
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