documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

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@@ -217,7 +217,7 @@ typedef struct actor_s{
};
//u8 padAC[0x44];
f32 unkEC; //animCtrl???
f32 stored_animctrl_timer; // animCtrlTimer
f32 stored_animctrl_duration; //animCtrlDuration
u32 unkF4_31:1;
u32 unkF4_30:1; // has something to do with vertices
@@ -303,7 +303,7 @@ typedef struct actor_info_s{
s16 startAnimation;
ActorAnimationInfo* animations;
void (* update_func)(Actor *);
void (* unk10)(Actor *);
void (* update2_func)(Actor *);
Actor* (* draw_func)(ActorMarker *, Gfx **, Mtx **, Vtx **);
u16 unk18;
u16 draw_distance;