documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -20,6 +20,8 @@
#include "bsint.h"
#include "generic.h"
#include "enums.h"
extern f32 fabsf(f32);
#pragma intrinsic (fabsf)
@@ -561,5 +563,8 @@ extern void spawnableActorList_add(ActorInfo *arg0, Actor *(*arg1)(s32[3], s32,
extern void spawnableActorList_addIfMapVisited(ActorInfo *arg0, Actor *(*arg1)(s32[3], s32, ActorInfo *, u32), u32 arg2, enum map_e arg3);
extern void marker_setActorUpdateFunc(ActorMarker *marker, ActorUpdateFunc method);
extern void marker_setActorUpdate2Func(ActorMarker *marker, ActorUpdateFunc method);
extern void marker_callCollisionFunc(ActorMarker *, ActorMarker *, enum marker_collision_func_type_e);
extern enum marker_collision_func_type_e func_8033D574(struct5Cs *arg0);
extern s32 volatileFlag_get(s32); // get volatile flag
#endif