core2/code_78E50.c done, misc documentation
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@@ -102,7 +102,7 @@ void func_8038D568(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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marker_setCollisionScripts(this->marker, NULL, func_8038D428, NULL);
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func_803300D8(this->marker, fight_func_8038D510);
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marker_setFreeMethod(this->marker, fight_func_8038D510);
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this->marker->propPtr->unk8_3 = 1;
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actor_collisionOn(this);
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this->unk38_31 = 0;
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@@ -2290,7 +2290,7 @@ void chfinalboss_update(Actor *this){
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this->marker->propPtr->unk8_3 = 0;
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actor_collisionOn(this);
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for(i = 0x38C; i < 0x39F; i++){
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func_80304E24(i, D_803927D0[i - 0x38C]);
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nodeProp_findPositionFromActorId(i, D_803927D0[i - 0x38C]);
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}
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__chFinalBossFlightPadMarker = NULL;
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__chFinalBossShadowMarker = NULL;
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@@ -71,7 +71,7 @@ void chspellbarrier_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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marker_setCollisionScripts(this->marker, NULL, func_8038E780, NULL);
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func_803300D8(this->marker, func_8038E7EC);
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marker_setFreeMethod(this->marker, func_8038E7EC);
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this->marker->propPtr->unk8_3 = 0;
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actor_collisionOn(this);
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local->unk0 = 0;
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@@ -283,7 +283,7 @@ void func_8038F620(Actor *this){
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this->scale = 0.1f;
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if( this->marker->unk14_20 == MARKER_280_GRUNTY_SPELL_GREEN_ATTACK){
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actor_collisionOff(this);
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func_803300D8(this->marker, func_8038F5F8);
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marker_setFreeMethod(this->marker, func_8038F5F8);
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func_80324CFC(0.0f, COMUSIC_43_ENTER_LEVEL_GLITTER, 32000);
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timed_playSfx(0.0f, SFX_113_PAD_APPEARS, 1.0f, 32000);
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timed_playSfx(0.75f, 0x415, 1.0f, 32000);
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