core2/code_78E50.c done, misc documentation
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@@ -13,7 +13,7 @@ void spawnQueue_lock(void);
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Actor *func_802D7558(s32 *, s32, ActorInfo*, u32);
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Actor *func_802D75B4(s32 *, s32, ActorInfo*, u32);
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Actor *func_802D7610(s32 *, s32, ActorInfo*, u32);
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Actor *func_802DEB18(s32 *, s32, ActorInfo*, u32);
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Actor *chBottlesBonus_new(s32 *, s32, ActorInfo*, u32);
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extern ActorInfo D_80365E58; //banjo.without_right_hand
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extern ActorInfo D_80365EAC; //banjo.playing_gameboy
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@@ -54,7 +54,7 @@ extern ActorInfo D_80367290; //jingo_orange
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extern ActorInfo D_803672E0; //chbeehive
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extern ActorInfo D_80367310; //chswarm
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extern ActorInfo D_80367390; //chwaterfallfx
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extern ActorInfo D_80367404; //scrapnel
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extern ActorInfo chShrapnelDescription; //scrapnel
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extern ActorInfo chGloop; //gloop
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extern ActorInfo D_803674E0; //mumbo
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extern ActorInfo D_80367530; //mumbo_token_sign.5
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@@ -103,10 +103,10 @@ extern ActorInfo D_80367F30;
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extern ActorInfo D_8036804C;//GAME_OVER
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extern ActorInfo D_8036807C;//THE_END
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extern ActorInfo D_803680AC;//player_KAZOOIE
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extern ActorInfo D_803680DC;//copyright_info
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extern ActorInfo chOverlayCopyrightDescription;//copyright_info
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extern ActorInfo D_80368124;//PRESS_START
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extern ActorInfo D_80368174;//NO_CONTROLLER)
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extern ActorInfo D_803682D0; //jiggy_picture
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extern ActorInfo chBottlesBonusDescription; //jiggy_picture
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extern ActorInfo D_8036833C;
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extern ActorInfo D_8036838C;
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extern ActorInfo D_80368418; //banjos_hand_BB
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@@ -189,7 +189,7 @@ void spawnQueue_reset(void){
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loaded_asm_file = get_loaded_overlay_id();
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spawnQueue_lock();
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spawnQueueLength = 0;
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func_802D1724();
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chmumbo_func_802D1724();
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func_802E1790();
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switch(loaded_asm_file){
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case OVERLAY_2_WHALE:
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@@ -295,9 +295,9 @@ void spawnQueue_reset(void){
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spawnableActorList_add(&D_8036804C, actor_new, 0x508604);//GAME_OVER
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spawnableActorList_add(&D_8036807C, actor_new, 0x508604);//THE_END
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spawnableActorList_add(&D_803680AC, actor_new, 0x508604);//player_KAZOOIE
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spawnableActorList_add(&D_803680DC, actor_new, 0x508604);//copyright_info
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spawnableActorList_add(&chOverlayCopyrightDescription, actor_new, 0x508604);//copyright_info
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spawnableActorList_add(&D_80368124, actor_new, 0x508604);//PRESS_START
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spawnableActorList_add(&D_803682D0, func_802DEB18, 0x509604);//jiggy_picture
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spawnableActorList_add(&chBottlesBonusDescription, chBottlesBonus_new, 0x509604);//jiggy_picture
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spawnableActorList_add(&D_8036833C, actor_new, 0x508604);
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spawnableActorList_add(&D_8036838C, actor_new, 0x509604);
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spawnableActorList_add(&D_80368418, actor_new, 0x508644);//banjos_hand_BB
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@@ -339,7 +339,7 @@ void spawnQueue_reset(void){
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spawnableActorList_addIfMapVisited(&D_803730D8, actor_new, 0x2200021, MAP_1B_MMM_MAD_MONSTER_MANSION); //nibbly
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spawnableActorList_addIfMapVisited(&D_80367130, actor_new, 0x20009a9, MAP_D_BGS_BUBBLEGLOOP_SWAMP); //buzzbomb
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spawnableActorList_addIfMapVisited(&D_80372B80, actor_new, 0x2020141, MAP_27_FP_FREEZEEZY_PEAK);
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spawnableActorList_addIfMapVisited(&D_80367404, actor_new, 0x2000101, MAP_7_TTC_TREASURE_TROVE_COVE); //scrapnel
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spawnableActorList_addIfMapVisited(&chShrapnelDescription, actor_new, 0x2000101, MAP_7_TTC_TREASURE_TROVE_COVE); //scrapnel
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spawnableActorList_addIfMapVisited(&D_80372D78, actor_new, 0x3010121, MAP_1B_MMM_MAD_MONSTER_MANSION); //limbo
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spawnableActorList_addIfMapVisited(&D_80372DF8, actor_new, 0x2010121, MAP_31_RBB_RUSTY_BUCKET_BAY); //grublin_hood
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spawnableActorList_addIfMapVisited(&D_80372E78, actor_new, 0x3010129, MAP_12_GV_GOBIS_VALLEY); //mummum
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