core2/code_78E50.c done, misc documentation
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@@ -52,7 +52,7 @@ bool func_8028DFF0(s32 arg0, s32 arg1[3]) {
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return TRUE;
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}
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else{
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return func_80304DD0(func_803084F0(arg0), arg1);
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return _nodeProp_findPositionFromActorId(func_803084F0(arg0), arg1);
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}
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}
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@@ -394,7 +394,7 @@ void func_8028E9C4(s32 arg0, f32 arg1[3]) {
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}
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void func_8028EB3C(s32 arg0[3]){
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void player_getPosition_s32(s32 arg0[3]){
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f32 plyr_pos[3];
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player_getPosition(plyr_pos);
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arg0[0] = (s32)plyr_pos[0];
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