core2/code_78E50.c done, misc documentation
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern void func_80325794(ActorMarker *);
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extern void func_802DD080(Gfx **, Mtx **);
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extern void chBottlesBonus_func_802DD080(Gfx **, Mtx **);
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extern void func_80311714(s32);
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Actor *func_802DEC00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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@@ -48,7 +48,7 @@ Actor *func_802DEC00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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if ((sp48 == 0) || (getGameMode() != GAME_MODE_A_SNS_PICTURE))
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return this;
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func_802DD080(gfx, mtx);
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chBottlesBonus_func_802DD080(gfx, mtx);
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sp58[0] = 0.0f;
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sp58[1] = 0.0f;
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sp58[2] = 50.0f;
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@@ -70,7 +70,7 @@ Actor *func_802DEC00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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modelRender_draw(gfx, mtx, this->position, NULL, 4.5f, sp4C, func_80330B1C(marker));
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gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
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gDPSetColorDither((*gfx)++, G_CD_MAGICSQ);
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func_802DD158(gfx, mtx);
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chBottlesBonus_func_802DD158(gfx, mtx);
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return this;
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}
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@@ -92,7 +92,7 @@ void func_802DEE1C(Actor *this) {
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if (!this->initialized) {
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this->initialized = TRUE;
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actor_collisionOff(this);
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func_803300D8(this->marker, func_802DEDDC);
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marker_setFreeMethod(this->marker, func_802DEDDC);
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actor_playAnimationOnce(this);
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if (D_8037DFE8 == NULL) {
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D_8037DFE8 = assetcache_get(0x56E);
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