core2/code_78E50.c done, misc documentation
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@@ -356,7 +356,7 @@ void chBeeSwarm_update(Actor *this) {
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}
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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func_803300D8(this->marker, chBeeSwarm_802CEBA8);
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marker_setFreeMethod(this->marker, chBeeSwarm_802CEBA8);
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actor_collisionOff(this);
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local->unk20 = assetcache_get(ASSET_3BF_MODEL_PLAYER_SHADOW);
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if (sp78 == 0) {
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