core2/code_78E50.c done, misc documentation
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@@ -334,12 +334,12 @@ int func_8024F12C(void){
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void func_8024F150(void){
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if(func_8024F12C())
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func_802DD008(0,0);
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chOverlayNoController_spawn(0,0);
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}
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void func_8024F180(void){
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if(func_8024F12C())
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func_802DD040(0,0);
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chOverlayNoController_func_802DD040(0,0);
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}
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void func_8024F1B0(void){
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@@ -72,7 +72,7 @@ void func_8024AAB0(void){
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f32 plyr_pos[3]; //sp34
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f32 sp30;
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func_8028EB3C(&D_802806F8);
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player_getPosition_s32(&D_802806F8);
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player_getPosition(plyr_pos);
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D_80280708[0] = func_8032274C();
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D_80280708[1] = func_80322758();
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@@ -188,7 +188,7 @@ void func_8024AF48(void){
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if(gctransition_8030BDC0()) return;
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if(getGameMode() == GAME_MODE_A_SNS_PICTURE) return;
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func_8028EB3C(D_802806F8);
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player_getPosition_s32(D_802806F8);
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func_8024AAB0();
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switch(map_get()){
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case MAP_2_MM_MUMBOS_MOUNTAIN: // L8024B000
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