core2/code_78E50.c done, misc documentation
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@@ -33,7 +33,7 @@ void func_8038D47C(Actor *this){
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actor_collisionOff(this);
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func_80287784(this->animctrl, 0);
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if(!this->initialized){
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if(!func_80304E24(0x331, this->spawn_position)){
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if(!nodeProp_findPositionFromActorId(0x331, this->spawn_position)){
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this->spawn_position_x = -2569.0f;
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this->spawn_position_y = 2997.0f;
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this->spawn_position_z = 5884.0f;
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