core2/code_78E50.c done, misc documentation
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@@ -87,7 +87,7 @@ void func_803867CC(void){
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void func_803867F4(void){
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f32 sp24[3];
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func_802BAFE4(4);
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if(func_80304E24(0x148, sp24)){
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if(nodeProp_findPositionFromActorId(0x148, sp24)){
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jiggySpawn(JIGGY_46_GV_ANCIENT_ONES, sp24);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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@@ -33,7 +33,7 @@ void func_8038D47C(Actor *this){
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actor_collisionOff(this);
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func_80287784(this->animctrl, 0);
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if(!this->initialized){
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if(!func_80304E24(0x331, this->spawn_position)){
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if(!nodeProp_findPositionFromActorId(0x331, this->spawn_position)){
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this->spawn_position_x = -2569.0f;
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this->spawn_position_y = 2997.0f;
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this->spawn_position_z = 5884.0f;
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