core2/code_78E50.c done, misc documentation
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@@ -385,8 +385,8 @@ void func_803895E0(void){
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for (i = 0; i< 7; i++){
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s0 = (i < 3)
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? func_803049CC(D_80391DB8[i].unk0, D_80391DA0)
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: func_803049CC(D_80391DB8[i].unk0, D_80391DAC);
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? cubeList_findNodePropByActorId(D_80391DB8[i].unk0, D_80391DA0)
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: cubeList_findNodePropByActorId(D_80391DB8[i].unk0, D_80391DAC);
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nodeprop_getPosition(s0, sp64);
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f20 = (f32)func_80304DA8(s0);
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@@ -25,7 +25,7 @@ void func_8038A7F0(void){
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}
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D_80392F30.unk1C = 0;
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if(func_80304E24(0x128, D_80392F30.spawn_pos)){
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if(nodeProp_findPositionFromActorId(0x128, D_80392F30.spawn_pos)){
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D_80392F30.unk1C = 1;
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}
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D_80392F30.unk0 = 1;
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@@ -26,7 +26,7 @@ void FP_func_8038A9C0(void){
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}
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D_80392F50.unk18 = 0;
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if(func_80304E24(0x15E, D_80392F50.spawn_pos)){
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if(nodeProp_findPositionFromActorId(0x15E, D_80392F50.spawn_pos)){
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D_80392F50.unk18 = 1;
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}
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D_80392F50.unk0 = 1;
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@@ -307,7 +307,7 @@ void func_8038D6C8(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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func_803300D8(this->marker, func_8038D3B0);
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marker_setFreeMethod(this->marker, func_8038D3B0);
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marker_setCollisionScripts(this->marker, NULL, func_8038D5C8, NULL);
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this->unk38_31 = 0;
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this->unk1C[1] = 0.0f;
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@@ -197,10 +197,10 @@ void FP_func_8038F7AC(Actor *this){
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func_8038F274();
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}
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else{//L8038F8A0
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func_80304E24(0x359, local->unk24);
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func_80304E24(0x35A, local->unk0);
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func_80304E24(0x35B, local->unkC);
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func_80304E24(0x35C, local->unk18);
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nodeProp_findPositionFromActorId(0x359, local->unk24);
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nodeProp_findPositionFromActorId(0x35A, local->unk0);
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nodeProp_findPositionFromActorId(0x35B, local->unkC);
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nodeProp_findPositionFromActorId(0x35C, local->unk18);
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this->position[0] = local->unkC[0];\
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this->position[1] = local->unkC[1];\
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this->position[2] = local->unkC[2];
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@@ -91,7 +91,7 @@ void chXmasTree_update(Actor *this){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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this->marker->collidable = FALSE;
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func_803300D8(this->marker, func_80386EAC);
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marker_setFreeMethod(this->marker, func_80386EAC);
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if(this->unk44_31 == 0){
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this->unk44_31 = func_8030D90C();
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sfxsource_setSfxId(this->unk44_31, SFX_415_UNKNOWN);
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