core2/code_78E50.c done, misc documentation
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@@ -24,7 +24,7 @@ ActorInfo D_80390BFC = {MARKER_FD_BGS_MAZE_SWITCH, ACTOR_1FB_BGS_MAZ
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void func_8038EE50(void){
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f32 sp24[3];
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if(func_80304E24(0x14d, sp24)){
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if(nodeProp_findPositionFromActorId(0x14d, sp24)){
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jiggySpawn(JIGGY_20_BGS_ELEVATED_WALKWAY, sp24);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM,
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reinterpret_cast(s32, sp24[0]),
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@@ -67,7 +67,7 @@ void func_8038EEA4(Actor *this){
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void func_8038F018(void){
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f32 sp24[3];
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if(func_80304E24(0x1fc, sp24)){
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if(nodeProp_findPositionFromActorId(0x1fc, sp24)){
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jiggySpawn(JIGGY_25_BGS_MAZE, sp24);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM,
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reinterpret_cast(s32, sp24[0]),
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