src/core1: various video/screen/framebuffer related documentations
neue Datei: include/core1/vimgr.h umbenannt: src/core1/code_E360.c -> src/core1/vimgr.c
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@@ -301,7 +301,7 @@ void game_draw(s32 arg0){
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if(D_8037E8E0.unkC == 0){
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sp2C = gfx;
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func_8024C1DC();
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viMgr_func_8024C1DC();
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func_80253EC4(gfx_start, sp2C);
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if(arg0) {
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@@ -365,7 +365,7 @@ void func_802E4170(void){
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timedFuncQueue_free();
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func_802F9C48();
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modelRender_free();
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dummy_func_80253420();
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depthBuffer_stub();
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func_802E398C(0);
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func_8030AFD8(0);
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func_80321854();
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