Merge branch 'mr-origin-84'
This commit is contained in:
@@ -87,7 +87,7 @@ void __chgrublinhood_die(ActorMarker* marker, s32 arg1) {
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FUNC_8030E8B4(SFX_C2_GRUBLIN_EGH, 1.0f, 32000, actor->position, 1250, 2500);
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pCtrl = partEmitMgr_newEmitter(1);
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__chgrublinhood_emitHat(pCtrl, actor, ASSET_52D_MODEL_GRUBLIN_HOOD_HAT);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32,actor->position_x), reinterpret_cast(s32,actor->position_y), reinterpret_cast(s32,actor->position_z));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32,actor->position_x), reinterpret_cast(s32,actor->position_y), reinterpret_cast(s32,actor->position_z));
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actor_collisionOff(actor);
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actor->has_met_before = TRUE;
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}
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@@ -195,7 +195,7 @@ void func_8038687C(Actor *this) {
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break;
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}
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x29B, reinterpret_cast(s32, sp4C[0]), reinterpret_cast(s32, sp4C[1]), reinterpret_cast(s32, sp4C[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x29B, reinterpret_cast(s32, sp4C[0]), reinterpret_cast(s32, sp4C[1]), reinterpret_cast(s32, sp4C[2]));
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local->unk4++;
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}
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local->unkC = randf2(0.5 - ((local->unk8 / 10) * 0.4), 1.0 - ((local->unk8 / 10) * 0.8));
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@@ -109,7 +109,7 @@ void func_80389700(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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void func_80389740(ActorMarker *marker) {
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Actor *this = marker_getActor(marker);
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if (this->marker->unk14_21) {
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x30C, reinterpret_cast(s32, D_8038FDE0[0]), reinterpret_cast(s32, D_8038FDE0[1]), reinterpret_cast(s32, D_8038FDE0[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x30C, reinterpret_cast(s32, D_8038FDE0[0]), reinterpret_cast(s32, D_8038FDE0[1]), reinterpret_cast(s32, D_8038FDE0[2]));
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}
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}
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@@ -55,7 +55,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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if (next_state == NABNUT_STATE_4_THANK_PLAYER) {
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skeletalAnim_set(this->unk148, ASSET_22E_ANIM_NABNUT_STAND, 0.2f, 3.53f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
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func_802C8F70(this->yaw - 40.0f);
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bundle_setYaw(this->yaw - 40.0f);
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jiggy_spawn(JIGGY_4A_CCW_NABNUT, this->position);
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}
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