Merge branch 'mr-origin-84'
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@@ -1752,6 +1752,7 @@ enum actor_e
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ACTOR_67_SNIPPET = 0x67,
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ACTOR_68_SNACKER,
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ACTOR_69_CLAM,
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ACTOR_6A_UNKNOWN,
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ACTOR_6D_GV_BANJO_DOOR = 0x6D,
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@@ -2047,7 +2048,8 @@ enum actor_e
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ACTOR_34F_MUMMUM,
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ACTOR_350_SEAMAN_GRUBLIN,
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ACTOR_353_XMAS_TREE_EGG_TOLL = 0x353,
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ACTOR_352_UNKOWN = 0x352,
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ACTOR_353_XMAS_TREE_EGG_TOLL,
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ACTOR_354_DRIPS,
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ACTOR_367_GRUNTLING_RED = 0x367,
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@@ -222,7 +222,7 @@ void particleEmitter_setPosition(ParticleEmitter *, f32[3]);
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ParticleEmitter *partEmitMgr_newEmitter(u32);
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void func_802BB3DC(s32, f32, f32);
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void __spawnQueue_add_4(GenFunction_4, s32, s32, s32, s32);
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Actor *func_802C4140(enum actor_e actor_id, s32 x, s32 y, s32 z);
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Actor *spawnQueue_actor_f32(enum actor_e actor_id, s32 x, s32 y, s32 z);
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void func_8030DA44(u8);
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@@ -379,7 +379,7 @@ extern s32 func_802F9AA8(enum sfx_e);
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Actor * func_803055E0(enum actor_e id, s32 pos[3], s32 arg2, s32 arg3, s32 arg4);
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Actor * spawn_actor(enum actor_e id, s32 pos[3], s32 yaw);
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Actor * __actor_spawnWithYaw_s32(enum actor_e id, s32 pos[3], s32 yaw);
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f32 mapModel_getFloorY(f32[3]);
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BKModelBin *func_8030A428(s32);
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u8 sfxsource_createSfxsourceAndReturnIndex(void);
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@@ -425,7 +425,7 @@ void func_80326244(Actor *);
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void func_8032728C(f32[3], f32, s32, int(*)(Actor *));
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Actor *spawn_actor_f32(enum actor_e actor_id, f32 position[3], s32 yaw);
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Actor *actor_spawnWithYaw_f32(enum actor_e actor_id, f32 position[3], s32 yaw);
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int func_8032863C(AnimCtrl *, f32, f32);
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int func_80328A2C(Actor *, f32, s32, f32);
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void subaddie_set_state(Actor *, u32);
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@@ -497,7 +497,7 @@ int actor_animationIsAt(Actor*, f32);
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void rumbleManager_80250E94(f32, f32, f32, f32, f32, f32);
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void func_802C8F70(f32);
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void bundle_setYaw(f32);
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void func_802F9DB8(s32, f32, f32, f32);
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void func_802F9F80(s32, f32, f32, f32);
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void func_802FA060(s32, s32, s32, f32);
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@@ -162,7 +162,7 @@ typedef struct actor_s{
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u32 unk10_4:1;
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u32 unk10_3:2;
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u32 unk10_1:1;
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u32 unk10_0:1;
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u32 is_bundle:1;
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AnimCtrl *animctrl;
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ActorAnimationInfo *unk18;
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TUPLE(f32, unk1C);
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