Renaming game modes

This commit is contained in:
Nabnut
2024-09-19 12:31:41 +02:00
parent fbe20325c2
commit 5b54800b84
5 changed files with 17 additions and 17 deletions

View File

@@ -16,7 +16,7 @@ void func_80387EC0(void) {
u32 temp_a0;
temp_v0 = (u32* )chmumbo_func_802D1724;
if (getGameMode() != 7) {
if (getGameMode() != GAME_MODE_7_ATTRACT_DEMO) {
temp_a0 = (temp_v0[2] & 0x03FFFFFF)*4; //get offset
temp_a0 += (u32)&temp_v0[3] & 0xF0000000; //get region
((u32 *)temp_a0)[0] = 0x03E00008; //jr $ra

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@@ -16,7 +16,7 @@ typedef struct {
/* .code */
void MMM_func_8038ABC0(s32 arg0) {
if (getGameMode() != 7) {
if (getGameMode() != GAME_MODE_7_ATTRACT_DEMO) {
ability_setAllLearned(ability_getAllLearned() & ~arg0);
}
}

View File

@@ -174,7 +174,7 @@ void func_802E3BF0(void){
}
//_set_game_mode
void func_802E3BF8(enum game_mode_e next_mode, s32 arg1){
void game_setMode(enum game_mode_e next_mode, s32 arg1){
s32 prev_mode = D_8037E8E0.game_mode;
s32 sp20;
s32 sp1C;
@@ -261,7 +261,7 @@ void func_802E3E7C(enum game_mode_e mode){
map = D_8037E8E0.map;
sp28 = D_8037E8E0.exit;
prev_mode = D_8037E8E0.unk0;
func_802E3BF8(GAME_MODE_2_UNKNOWN, 0);
game_setMode(GAME_MODE_2_UNKNOWN, 0);
if(!volatileFlag_getAndSet(VOLATILE_FLAG_21, 0) || map_getLevel(map_get()) == map_getLevel(D_8037E8E0.map)){
if(!volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE))
mapSavestate_save(map_get());
@@ -270,7 +270,7 @@ void func_802E3E7C(enum game_mode_e mode){
func_802E38E8(map, sp28, sp34);
mapSavestate_apply(map);
D_8037E8E0.unk0 = prev_mode;
func_802E3BF8(mode, sp30);
game_setMode(mode, sp30);
jiggylist_map_actors();
func_80346CA8();
}
@@ -357,7 +357,7 @@ void func_802E412C(s32 arg0, s32 arg1){
}
void func_802E4170(void){
func_802E3BF8(GAME_MODE_2_UNKNOWN,0);
game_setMode(GAME_MODE_2_UNKNOWN,0);
defragManager_free();
func_802E5F68();
if(!func_802E4A08())
@@ -405,7 +405,7 @@ void func_802E4214(enum map_e map_id){
func_8033DC70();
func_8033DC04();
func_8031FBA0();
D_8037E8E0.game_mode = 2;
D_8037E8E0.game_mode = GAME_MODE_2_UNKNOWN;
D_8037E8E0.unk8 = 0.0f;
func_8033DC9C(0.0f);
func_8033DD04(0);
@@ -414,7 +414,7 @@ void func_802E4214(enum map_e map_id){
func_802E3854();
func_802E38E8(map_id, 0, 0);
D_8037E8E0.unk0 = 0;
func_802E3BF8(GAME_MODE_3_NORMAL,1);
game_setMode(GAME_MODE_3_NORMAL,1);
}
void func_802E4384(void){
@@ -512,7 +512,7 @@ bool func_802E4424(void) {
}
}
if (D_8037E8E0.unk1A != 0) {
func_802E3BF8(D_8037E8E0.unk1A - 1, D_8037E8E0.unk1B);
game_setMode(D_8037E8E0.unk1A - 1, D_8037E8E0.unk1B);
D_8037E8E0.unk1A = 0;
}
sp1C = func_80334ECC();
@@ -528,7 +528,7 @@ bool func_802E4424(void) {
case GAME_MODE_9_BANJO_AND_KAZOOIE:
func_8034BB90();
if ((func_8024E67C(0) == 1) && (D_8037E8E0.unk0 != 0)) {
func_802E3BF8(GAME_MODE_1_UNKNOWN, 0U);
game_setMode(GAME_MODE_1_UNKNOWN, 0U);
}
break;
case GAME_MODE_3_NORMAL: /* switch 2 */
@@ -546,11 +546,11 @@ bool func_802E4424(void) {
&& levelSpecificFlags_validateCRC1()
&& dummy_func_80320248()
) {
func_802E3BF8(GAME_MODE_4_PAUSED, 0U);
game_setMode(GAME_MODE_4_PAUSED, 0U);
} else if ((func_8024E67C(0) == 1) && (D_8037E8E0.unk0 != 0)) {
func_802E3BF8(GAME_MODE_1_UNKNOWN, 0U);
game_setMode(GAME_MODE_1_UNKNOWN, 0U);
} else if (sp1C == 0) {
func_802E3BF8(GAME_MODE_3_NORMAL, 1U);
game_setMode(GAME_MODE_3_NORMAL, 1U);
}
break;
@@ -561,7 +561,7 @@ bool func_802E4424(void) {
func_8025A430(-1, 2000, 3);
func_8025A2B0();
func_80335128(1);
func_802E3BF8(GAME_MODE_3_NORMAL, 0U);
game_setMode(GAME_MODE_3_NORMAL, 0U);
}
break;
}
@@ -577,7 +577,7 @@ bool func_802E4424(void) {
}
void func_802E48B8(enum game_mode_e mode, s32 arg1){
func_802E3BF8(mode, arg1);
game_setMode(mode, arg1);
}
s32 game_defrag(void){

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@@ -201,7 +201,7 @@ void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2) {
NodeProp *phi_s0;
f32 phi_f2;
if ((D_80383190 == 0) && (getGameMode() != 8) && (getGameMode() != 7)) {
if ((D_80383190 == 0) && (getGameMode() != GAME_MODE_8_BOTTLES_BONUS) && (getGameMode() != GAME_MODE_7_ATTRACT_DEMO)) {
if (arg0 != 0) {
phi_s0 = func_80304ED0(&D_8036DDD0[1], arg0);
} else {

View File

@@ -302,7 +302,7 @@ s32 func_80334ECC(void) {
func_80356734();
func_802D5628();
itemPrint_update();
if (getGameMode() != 4) {
if (getGameMode() != GAME_MODE_4_PAUSED) {
func_802F7E54();
}
if (D_803835DC == 0) {