Renaming game modes
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@@ -201,7 +201,7 @@ void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2) {
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NodeProp *phi_s0;
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f32 phi_f2;
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if ((D_80383190 == 0) && (getGameMode() != 8) && (getGameMode() != 7)) {
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if ((D_80383190 == 0) && (getGameMode() != GAME_MODE_8_BOTTLES_BONUS) && (getGameMode() != GAME_MODE_7_ATTRACT_DEMO)) {
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if (arg0 != 0) {
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phi_s0 = func_80304ED0(&D_8036DDD0[1], arg0);
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} else {
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