refac: make clam functions static where applicable
This commit is contained in:
@@ -6,11 +6,11 @@ extern void spawnQueue_bundle_f32(s32, s32, s32, s32);
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extern f32 func_80257204(f32, f32, f32, f32);
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extern f32 func_80257204(f32, f32, f32, f32);
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extern ActorProp * func_80320EB0(ActorMarker *, f32, s32);
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extern ActorProp * func_80320EB0(ActorMarker *, f32, s32);
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void chClam_updateFunc(Actor *this);
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static void __chClam_updateFunc(Actor *this);
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/* .data */
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/* .data */
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ActorAnimationInfo gChClamAnimations[4] = {
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ActorAnimationInfo gChClamAnimations[4] = {
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{0x00, 0.0f},
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{NULL, NULL},
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{ASSET_AA_ANIM_CLAM_IDLE, 2.0f},
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{ASSET_AA_ANIM_CLAM_IDLE, 2.0f},
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{ASSET_24_ANIM_CLAM_HOP, 1.0f},
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{ASSET_24_ANIM_CLAM_HOP, 1.0f},
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{ASSET_AB_ANIM_CLAM_EAT, 0.6f}
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{ASSET_AB_ANIM_CLAM_EAT, 0.6f}
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@@ -19,12 +19,12 @@ ActorAnimationInfo gChClamAnimations[4] = {
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ActorInfo gChClam = {
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ActorInfo gChClam = {
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MARKER_15_CLAM, ACTOR_69_CLAM, ASSET_351_MODEL_CLAM,
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MARKER_15_CLAM, ACTOR_69_CLAM, ASSET_351_MODEL_CLAM,
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0x1, gChClamAnimations,
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0x1, gChClamAnimations,
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chClam_updateFunc, func_80326224, actor_draw,
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__chClam_updateFunc, func_80326224, actor_draw,
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4500, 0x366, 1.6f, 0
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4500, 0x366, 1.6f, 0
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};
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};
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/* .code */
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/* .code */
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void chClam_playSfx(enum sfx_e sfx_id, f32 volume, s32 sampleRate, f32 position[3], f32 minFadeDistance, f32 maxFadeDistance){
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static void __chClam_playSfx(enum sfx_e sfx_id, f32 volume, s32 sampleRate, f32 position[3], f32 minFadeDistance, f32 maxFadeDistance){
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if(func_803114B0()){
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if(func_803114B0()){
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sampleRate -= 10000;
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sampleRate -= 10000;
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if(sampleRate < 0)
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if(sampleRate < 0)
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@@ -34,13 +34,13 @@ void chClam_playSfx(enum sfx_e sfx_id, f32 volume, s32 sampleRate, f32 position[
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func_8030E878(sfx_id, volume, sampleRate, position, minFadeDistance, maxFadeDistance);
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func_8030E878(sfx_id, volume, sampleRate, position, minFadeDistance, maxFadeDistance);
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}
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}
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void chClam_func_80386454(Actor *this){
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static void __chClam_func_80386454(Actor *this){
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subaddie_set_state_with_direction(this, 1, 0.01f, 1);
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subaddie_set_state_with_direction(this, 1, 0.01f, 1);
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actor_loopAnimation(this);
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actor_loopAnimation(this);
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animctrl_setDuration(this->animctrl, randf2(1.9f, 2.1f));
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animctrl_setDuration(this->animctrl, randf2(1.9f, 2.1f));
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}
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}
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bool chClam_updateFuncTarget(Actor *this, f32 arg1) {
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static bool __chClam_updateFuncTarget(Actor *this, f32 arg1) {
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f32 egg_dist;
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f32 egg_dist;
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f32 red_feather_dist;
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f32 red_feather_dist;
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f32 pad;
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f32 pad;
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@@ -84,13 +84,13 @@ bool chClam_updateFuncTarget(Actor *this, f32 arg1) {
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if ((volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) ? 0 : 0x11) < this->actor_specific_1_f) {
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if ((volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) ? 0 : 0x11) < this->actor_specific_1_f) {
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this->actor_specific_1_f = (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) != 0) ? 0.0f : 17.0f;
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this->actor_specific_1_f = (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) != 0) ? 0.0f : 17.0f;
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} else if (sp38 == 0) {
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} else if (sp38 == 0) {
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chClam_playSfx(SFX_AE_YUMYUM_TALKING, randf2(0.9f, 1.0f), 22000, this->position, 500.0f, 2000.0f);
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__chClam_playSfx(SFX_AE_YUMYUM_TALKING, randf2(0.9f, 1.0f), 22000, this->position, 500.0f, 2000.0f);
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}
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}
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return TRUE;
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return TRUE;
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}
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}
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bool chClam_rotateTowardTarget(Actor *this, s32 arg1) {
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static bool __chClam_rotateTowardTarget(Actor *this, s32 arg1) {
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f32 temp_f0_2;
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f32 temp_f0_2;
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s32 position;
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s32 position;
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s32 sp2C;
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s32 sp2C;
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@@ -100,7 +100,7 @@ bool chClam_rotateTowardTarget(Actor *this, s32 arg1) {
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animctrl_setDuration(this->animctrl, 1.0f);
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animctrl_setDuration(this->animctrl, 1.0f);
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sp2C = (s32) ((f64) (60.0f / (f32) func_8033DD90()) * 0.5);
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sp2C = (s32) ((f64) (60.0f / (f32) func_8033DD90()) * 0.5);
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if ((this->unk1C[0] != 0.0f) || !chClam_updateFuncTarget(this, sp2C)) {
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if ((this->unk1C[0] != 0.0f) || !__chClam_updateFuncTarget(this, sp2C)) {
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if (((f64) animctrl_getAnimTimer(this->animctrl) < 0.1) && ((f64) randf() < 0.5)) {
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if (((f64) animctrl_getAnimTimer(this->animctrl) < 0.1) && ((f64) randf() < 0.5)) {
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if (this->unk1C[0] != 0.0f) {
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if (this->unk1C[0] != 0.0f) {
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arg1 *= 2;
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arg1 *= 2;
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@@ -132,7 +132,7 @@ bool chClam_rotateTowardTarget(Actor *this, s32 arg1) {
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}
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}
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void chClam_particalEmitterInit(ParticleEmitter *pCtrl, f32 position[3]){
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static void __chClam_particalEmitterInit(ParticleEmitter *pCtrl, f32 position[3]){
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setPosition(pCtrl, position);
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func_802EF9F8(pCtrl, 0.7f);
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func_802EF9F8(pCtrl, 0.7f);
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func_802EFA18(pCtrl, 3);
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func_802EFA18(pCtrl, 3);
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@@ -144,7 +144,7 @@ void chClam_particalEmitterInit(ParticleEmitter *pCtrl, f32 position[3]){
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particleEmitter_setDrawMode(pCtrl, 2);
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particleEmitter_setDrawMode(pCtrl, 2);
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}
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}
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void chClam_emitLargeShellParticles(f32 position[3], s32 count){
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static void __chClam_emitLargeShellParticles(f32 position[3], s32 count){
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static struct41s D_8038C3F4 = {
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static struct41s D_8038C3F4 = {
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{{-50.0f, 750.0f, -50.0f}, {120.0f, 900.0f, 120.0f}},
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{{-50.0f, 750.0f, -50.0f}, {120.0f, 900.0f, 120.0f}},
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{{ 0.0f, -1800.0f, 0.0f}, { 0.0f, -1800.0f, 0.0f}}
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{{ 0.0f, -1800.0f, 0.0f}, { 0.0f, -1800.0f, 0.0f}}
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@@ -152,7 +152,7 @@ void chClam_emitLargeShellParticles(f32 position[3], s32 count){
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ParticleEmitter *pCtrl;
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ParticleEmitter *pCtrl;
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pCtrl = partEmitMgr_newEmitter(count);
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pCtrl = partEmitMgr_newEmitter(count);
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chClam_particalEmitterInit(pCtrl, position);
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__chClam_particalEmitterInit(pCtrl, position);
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particleEmitter_setModel(pCtrl, ASSET_37C_MODEL_CLAM_LARGE_SHELL_PIECE);
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particleEmitter_setModel(pCtrl, ASSET_37C_MODEL_CLAM_LARGE_SHELL_PIECE);
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particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038C3F4);
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particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038C3F4);
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particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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@@ -160,7 +160,7 @@ void chClam_emitLargeShellParticles(f32 position[3], s32 count){
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particleEmitter_emitN(pCtrl, count);
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particleEmitter_emitN(pCtrl, count);
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}
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}
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void chClam_emitEyeParticles(f32 position[3], s32 count){
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static void __chClam_emitEyeParticles(f32 position[3], s32 count){
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static struct41s D_8038C424 = {
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static struct41s D_8038C424 = {
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{{-80.0f, 400.0f, -80.0f}, {160.0f, 860.0f, 160.0f}},
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{{-80.0f, 400.0f, -80.0f}, {160.0f, 860.0f, 160.0f}},
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{{ 0.0f, -1400.0f, 0.0f}, { 0.0f, -1400.0f, 0.0f}}
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{{ 0.0f, -1400.0f, 0.0f}, { 0.0f, -1400.0f, 0.0f}}
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@@ -168,7 +168,7 @@ void chClam_emitEyeParticles(f32 position[3], s32 count){
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ParticleEmitter *pCtrl;
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ParticleEmitter *pCtrl;
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pCtrl = partEmitMgr_newEmitter(count);
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pCtrl = partEmitMgr_newEmitter(count);
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chClam_particalEmitterInit(pCtrl, position);
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__chClam_particalEmitterInit(pCtrl, position);
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particleEmitter_setModel(pCtrl, ASSET_37D_MODEL_CLAM_EYE);
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particleEmitter_setModel(pCtrl, ASSET_37D_MODEL_CLAM_EYE);
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particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038C424);
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particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038C424);
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particleEmitter_setAngularVelocityRange(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
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particleEmitter_setAngularVelocityRange(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
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@@ -176,7 +176,7 @@ void chClam_emitEyeParticles(f32 position[3], s32 count){
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particleEmitter_emitN(pCtrl, count);
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particleEmitter_emitN(pCtrl, count);
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}
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}
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void chClam_emitSmallShellParticles(f32 position[3], s32 count){
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static void __chClam_emitSmallShellParticles(f32 position[3], s32 count){
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static struct41s D_8038C454 = {
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static struct41s D_8038C454 = {
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{{-200.0f, 850.0f, -200.0f}, {400.0f, 1000.0f, 400.0f}},
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{{-200.0f, 850.0f, -200.0f}, {400.0f, 1000.0f, 400.0f}},
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{{ 0.0f, -1800.0f, 0.0f}, { 0.0f, -1800.0f, 0.0f}}
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{{ 0.0f, -1800.0f, 0.0f}, { 0.0f, -1800.0f, 0.0f}}
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@@ -184,7 +184,7 @@ void chClam_emitSmallShellParticles(f32 position[3], s32 count){
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ParticleEmitter *pCtrl;
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ParticleEmitter *pCtrl;
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pCtrl = partEmitMgr_newEmitter(count);
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pCtrl = partEmitMgr_newEmitter(count);
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chClam_particalEmitterInit(pCtrl, position);
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__chClam_particalEmitterInit(pCtrl, position);
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particleEmitter_setModel(pCtrl, ASSET_37E_MODEL_CLAM_SMALL_SHELL_PIECE);
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particleEmitter_setModel(pCtrl, ASSET_37E_MODEL_CLAM_SMALL_SHELL_PIECE);
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particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038C454);
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particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038C454);
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particleEmitter_setAngularVelocityRange(pCtrl, -800.0f, -800.0f, -800.0f, 800.0f, 800.0f, 800.0f);
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particleEmitter_setAngularVelocityRange(pCtrl, -800.0f, -800.0f, -800.0f, 800.0f, 800.0f, 800.0f);
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@@ -192,7 +192,7 @@ void chClam_emitSmallShellParticles(f32 position[3], s32 count){
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particleEmitter_emitN(pCtrl, count);
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particleEmitter_emitN(pCtrl, count);
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}
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}
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void chClam_emitEatencollectibleParticles(f32 position[3], enum asset_e sprite_id, s32 count){
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static void __chClam_emitEatencollectibleParticles(f32 position[3], enum asset_e sprite_id, s32 count){
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static ParticleScaleAndLifetimeRanges D_8038C484 = {
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static ParticleScaleAndLifetimeRanges D_8038C484 = {
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{0.2f, 0.35f},
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{0.2f, 0.35f},
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{0.0f, 0.0f},
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{0.0f, 0.0f},
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@@ -217,22 +217,22 @@ void chClam_emitEatencollectibleParticles(f32 position[3], enum asset_e sprite_i
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particleEmitter_emitN(pCtrl, count);
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particleEmitter_emitN(pCtrl, count);
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}
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}
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void chClam_takeDamage(ActorMarker *this_marker, ActorMarker *other_marker){
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static void __chClam_takeDamage(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this;
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Actor *this;
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this = marker_getActor(this_marker);
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this = marker_getActor(this_marker);
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this->marker->collidable = FALSE;
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this->marker->collidable = FALSE;
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this->unk138_27 = TRUE;
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this->unk138_27 = TRUE;
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chClam_playSfx(SFX_1D_HITTING_AN_ENEMY_1, 1.0f, 26000, this->position, 1500.0f, 2000.0f);
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__chClam_playSfx(SFX_1D_HITTING_AN_ENEMY_1, 1.0f, 26000, this->position, 1500.0f, 2000.0f);
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chClam_playSfx(SFX_115_BUZZBOMB_DEATH, 1.2f, 26000, this->position, 1500.0f, 2000.0f);
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__chClam_playSfx(SFX_115_BUZZBOMB_DEATH, 1.2f, 26000, this->position, 1500.0f, 2000.0f);
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chClam_emitLargeShellParticles(this->position, 2);
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__chClam_emitLargeShellParticles(this->position, 2);
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chClam_emitEyeParticles(this->position, 2);
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__chClam_emitEyeParticles(this->position, 2);
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chClam_emitSmallShellParticles(this->position, 0xC);
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__chClam_emitSmallShellParticles(this->position, 0xC);
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func_803115C4(0xa14);
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func_803115C4(0xa14);
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marker_despawn(this->marker);
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marker_despawn(this->marker);
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}
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}
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void chClam_playerDropsItem(s32 index, enum item_e item_id){
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static void __chClam_playerDropsItem(s32 index, enum item_e item_id){
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f32 position[3];
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f32 position[3];
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player_getPosition(position);
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player_getPosition(position);
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@@ -241,7 +241,7 @@ void chClam_playerDropsItem(s32 index, enum item_e item_id){
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item_dec(item_id);
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item_dec(item_id);
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}
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}
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void chClam_attackOther(ActorMarker *this_marker, ActorMarker *other_marker){
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static void __chClam_attackOther(ActorMarker *this_marker, ActorMarker *other_marker){
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if(func_80297C6C() == 3) return;
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if(func_80297C6C() == 3) return;
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@@ -250,13 +250,13 @@ void chClam_attackOther(ActorMarker *this_marker, ActorMarker *other_marker){
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}
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}
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if(item_getCount(ITEM_D_EGGS) != 0)
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if(item_getCount(ITEM_D_EGGS) != 0)
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chClam_playerDropsItem(0xe, ITEM_D_EGGS);
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__chClam_playerDropsItem(0xe, ITEM_D_EGGS);
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if(item_getCount(ITEM_F_RED_FEATHER) != 0)
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if(item_getCount(ITEM_F_RED_FEATHER) != 0)
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chClam_playerDropsItem(0xf, ITEM_F_RED_FEATHER);
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__chClam_playerDropsItem(0xf, ITEM_F_RED_FEATHER);
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}
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}
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void chClam_updateFunc(Actor *this){
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static void __chClam_updateFunc(Actor *this){
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ActorProp *sp4C = func_80320EB0(this->marker, 30.0f, 1);
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ActorProp *sp4C = func_80320EB0(this->marker, 30.0f, 1);
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f32 sp48;
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f32 sp48;
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s32 sp44;
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s32 sp44;
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@@ -269,7 +269,7 @@ void chClam_updateFunc(Actor *this){
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if(!this->volatile_initialized){
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, NULL, chClam_attackOther, chClam_takeDamage);
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marker_setCollisionScripts(this->marker, NULL, __chClam_attackOther, __chClam_takeDamage);
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}
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}
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if(this->state != 3){
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if(this->state != 3){
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@@ -293,11 +293,11 @@ void chClam_updateFunc(Actor *this){
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switch(this->state){
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switch(this->state){
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case 1://L80387170
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case 1://L80387170
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if(chClam_rotateTowardTarget(this, 140)){
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if(__chClam_rotateTowardTarget(this, 140)){
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subaddie_set_state_with_direction(this, 2, 0.01f, 1);
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subaddie_set_state_with_direction(this, 2, 0.01f, 1);
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actor_playAnimationOnce(this);
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actor_playAnimationOnce(this);
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animctrl_setDuration(this->animctrl, 1.0f);
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animctrl_setDuration(this->animctrl, 1.0f);
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chClam_playSfx(SFX_3F2_UNKNOWN, randf2(1.0f, 1.1f), 22000, this->position, 1500.0f, 2000.0f);
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__chClam_playSfx(SFX_3F2_UNKNOWN, randf2(1.0f, 1.1f), 22000, this->position, 1500.0f, 2000.0f);
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}
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}
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else{
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else{
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animctrl_setDuration(this->animctrl, 2.0f);
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animctrl_setDuration(this->animctrl, 2.0f);
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@@ -308,13 +308,13 @@ void chClam_updateFunc(Actor *this){
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this->position_y += this->velocity_y;
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this->position_y += this->velocity_y;
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this->velocity_y += -5.0f;
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this->velocity_y += -5.0f;
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if(actor_animationIsAt(this, 0.63f)){
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if(actor_animationIsAt(this, 0.63f)){
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chClam_playSfx(SFX_80_YUMYUM_CLACK, 1.0f, 20000, this->position, 1500.0f, 2000.0f);
|
__chClam_playSfx(SFX_80_YUMYUM_CLACK, 1.0f, 20000, this->position, 1500.0f, 2000.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this->position_y <= sp48){
|
if(this->position_y <= sp48){
|
||||||
this->position_y = sp48;
|
this->position_y = sp48;
|
||||||
if(actor_animationIsAt(this, 0.99f) || 0.98 < animctrl_getAnimTimer(this->animctrl)){
|
if(actor_animationIsAt(this, 0.99f) || 0.98 < animctrl_getAnimTimer(this->animctrl)){
|
||||||
chClam_func_80386454(this);
|
__chClam_func_80386454(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{//L803872D4
|
else{//L803872D4
|
||||||
@@ -330,12 +330,12 @@ void chClam_updateFunc(Actor *this){
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(3.0f <= this->velocity_x){
|
if(3.0f <= this->velocity_x){
|
||||||
chClam_func_80386454(this);
|
__chClam_func_80386454(this);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(actor_animationIsAt(this, 0.8f) && 2.0f == this->velocity_x){
|
if(actor_animationIsAt(this, 0.8f) && 2.0f == this->velocity_x){
|
||||||
chClam_playSfx(SFX_4B_GULPING, randf2(0.8f, 0.9f), 22000, this->position, 700.0f, 2000.0f);
|
__chClam_playSfx(SFX_4B_GULPING, randf2(0.8f, 0.9f), 22000, this->position, 700.0f, 2000.0f);
|
||||||
break;
|
break;
|
||||||
}//L803873C4
|
}//L803873C4
|
||||||
|
|
||||||
@@ -343,15 +343,15 @@ void chClam_updateFunc(Actor *this){
|
|||||||
|
|
||||||
if(!this->marker->unk14_21) break;
|
if(!this->marker->unk14_21) break;
|
||||||
|
|
||||||
chClam_playSfx(SFX_4C_LIP_SMACK, 1.0f, 20000, this->position, 500.0f, 2000.0f);
|
__chClam_playSfx(SFX_4C_LIP_SMACK, 1.0f, 20000, this->position, 500.0f, 2000.0f);
|
||||||
func_8034A174(this->marker->unk44, 5, sp38);
|
func_8034A174(this->marker->unk44, 5, sp38);
|
||||||
|
|
||||||
switch(this->unk38_31){
|
switch(this->unk38_31){
|
||||||
case MARKER_60_BLUE_EGG_COLLECTIBLE:
|
case MARKER_60_BLUE_EGG_COLLECTIBLE:
|
||||||
chClam_emitEatencollectibleParticles(sp38, ASSET_718_SPRITE_SPARKLE_WHITE_2, 8);
|
__chClam_emitEatencollectibleParticles(sp38, ASSET_718_SPRITE_SPARKLE_WHITE_2, 8);
|
||||||
break;
|
break;
|
||||||
case MARKER_B5_RED_FEATHER_COLLECTIBLE:
|
case MARKER_B5_RED_FEATHER_COLLECTIBLE:
|
||||||
chClam_emitEatencollectibleParticles(sp38, ASSET_715_SPRITE_SPARKLE_RED, 8);
|
__chClam_emitEatencollectibleParticles(sp38, ASSET_715_SPRITE_SPARKLE_RED, 8);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
Reference in New Issue
Block a user