Further documentations have been made:
- src/fight: named more variables and functions, named some parameters - src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
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@@ -16,7 +16,7 @@ extern ActorInfo chJinjonatorBase;
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extern ActorInfo chSpellBarrier;
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extern ActorInfo chSpellFireball;
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extern ActorInfo chSpellGreen;
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extern ActorInfo chSpriteSmokeGreen2;
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extern ActorInfo chGreenBlast;
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extern ActorInfo chJinjonator;
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extern ActorInfo chBossShadow;
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@@ -26,7 +26,7 @@ u8 pad_fight_80392740[0x10];
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void fight_func_803863F0(void)
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{
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spawnableActorList_add(&chSpellFireball, actor_new, 0X108444);
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spawnableActorList_add(&chSpriteSmokeGreen2, actor_new, 0X108444);
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spawnableActorList_add(&chGreenBlast, actor_new, 0X108444);
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spawnableActorList_add(&chFinalBoss, actor_new, 0X300468);
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spawnableActorList_add(&chBossJinjoOrange, actor_new, 0X8464);
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spawnableActorList_add(&chBossJinjoGreen, actor_new, 0X8464);
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