Further documentations have been made:
- src/fight: named more variables and functions, named some parameters - src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
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@@ -76,7 +76,7 @@ void sky_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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viewport_set_near_far(5.0f, 15000.0f);
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if(gcSky.model_bins[0]){
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func_80254084(gfx, 0, 0, (s32)(f32) framebuffer_width, (s32)(f32)framebuffer_height,0, 0, 0); //fill screen with black
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drawRectangle2D(gfx, 0, 0, (s32)(f32) framebuffer_width, (s32)(f32)framebuffer_height,0, 0, 0); //fill screen with black
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func_8024C904(gfx, mtx);
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viewport_get_position_vec3f(position);
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for(i = 0; i < 3; i++){
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@@ -90,7 +90,7 @@ void sky_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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}
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}
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else{//L8030B200
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func_80254084(gfx, 0, 0, (s32)(f32) framebuffer_width, (s32)(f32)framebuffer_height, 0, 0, 0);
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drawRectangle2D(gfx, 0, 0, (s32)(f32) framebuffer_width, (s32)(f32)framebuffer_height, 0, 0, 0);
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}//L8030B254
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}
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