Further documentations have been made:
- src/fight: named more variables and functions, named some parameters - src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
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@@ -46,24 +46,24 @@ void func_802E329C(s32 arg0, Gfx **gfx_begin, Gfx **gfx_end) {
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Vtx *vtx;
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Vtx *vtx_start;
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func_80254404(&gfx, &mtx, &vtx);
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getGraphicsStacks(&gfx, &mtx, &vtx);
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gfx_start = gfx;
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mtx_start = mtx;
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vtx_start = vtx;
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func_802539AC(&gfx, arg0);
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scissorBox_SetForGameMode(&gfx, arg0);
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if (D_8037E8C0.unk14 == 2) {
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func_80254084(&gfx, 0, 0, (s32) (f32) framebuffer_width, (s32) (f32) framebuffer_height, 0, 0, 0);
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drawRectangle2D(&gfx, 0, 0, (s32) (f32) framebuffer_width, (s32) (f32) framebuffer_height, 0, 0, 0);
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}
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if ((D_8037E8C0.unk14 == 0) || (D_8037E8C0.unk14 == 3)) {
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func_8024C904(&gfx, &mtx);
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gcbound_draw(&gfx);
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}
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if (D_8037E8C0.unk14 == 1) {
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func_80254084(&gfx, 0, 0, (s32) (f32) framebuffer_width, (s32) (f32) framebuffer_height, 0, 0, 0);
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drawRectangle2D(&gfx, 0, 0, (s32) (f32) framebuffer_width, (s32) (f32) framebuffer_height, 0, 0, 0);
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func_8024C904(&gfx, &mtx);
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func_802F1858(D_8037E8C0.unk10, &gfx, &mtx, &vtx);
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}
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func_80253DE0(&gfx);
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finishFrame(&gfx);
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osWritebackDCache(mtx_start, (mtx - mtx_start) * sizeof(Mtx));
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osWritebackDCache(vtx_start, (vtx - vtx_start) * sizeof(Vtx));
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*gfx_begin = gfx_start;
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@@ -83,7 +83,7 @@ void func_802E3460(s32 arg0) {
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if (func_8025AD7C(COMUSIC_31_GAME_OVER)) {
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comusic_8025AB44(COMUSIC_31_GAME_OVER, 0, 200);
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}
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func_802F1934(D_8037E8C0.unk10, func_8024BDA0());
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func_802F1934(D_8037E8C0.unk10, getActiveFramebuffer());
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}
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else if (D_8037E8C0.unk14 == 3) {
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D_8037E8C0.unk0 = 0.0f;
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@@ -106,11 +106,11 @@ void func_802E3580(void) {
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func_802F1884(D_8037E8C0.unk10);
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func_802E5F68();
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comusicPlayer_free();
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func_80253420();
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dummy_func_80253420();
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func_8024BF94(2);
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}
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void func_802E35D0(void){}
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void dummy_func_802E35D0(void){}
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void func_802E35D8(void ) {
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s32 sp40[6];
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