Further documentations have been made:
- src/fight: named more variables and functions, named some parameters - src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
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@@ -154,7 +154,7 @@ void chBottlesBonusCursor_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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func_80253208(gfx,
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(s32)(D_8037E5C0.unk18[0] - sp3C/2), (s32)(D_8037E5C0.unk18[1] - sp3C/2),
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(s32)sp3C, (s32)sp3C,
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D_803A5D00[func_8024BDA0()]
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D_803A5D00[getActiveFramebuffer()]
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);
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modelRender_draw(gfx, mtx, this->position, rotation, this->scale, NULL, func_80330B1C(chBottlesBonusCursorMarker));
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func_8024E030(this->position, D_8037E5C0.unk10);
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