Further documentations have been made:
- src/fight: named more variables and functions, named some parameters - src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
This commit is contained in:
@@ -14,28 +14,28 @@ typedef struct {
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extern u8 D_803A5D00[2][0x1ecc0];
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/* .data */
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Gfx *D_80276580[2] = {NULL, NULL};
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Gfx *gGfxStack[2] = {NULL, NULL};
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s32 framebuffer_width = 292;
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s32 framebuffer_height = 216;
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/* .bss */
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Mtx *D_80282FF0[2];
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Vtx *D_80282FF8[2];
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s32 D_80283000;
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s32 D_80283004;
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Mtx *gMtxStack[2];
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Vtx *gVtxStack[2];
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s32 gStackSelector;
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s32 gTextureFilterPoint;
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Struct_Core1_15B30 D_80283008[20];
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s32 D_802831E8;
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OSMesgQueue D_802831F0;
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OSMesg D_80283208;
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u16 D_8028320C;
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u16 D_8028320E;
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u16 D_80283210;
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u16 D_80283212;
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u16 gScissorBoxLeft;
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u16 gScissorBoxRight;
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u16 gScissorBoxTop;
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u16 gScissorBoxBottom;
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Gfx *D_80283214;
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/* .h */
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void func_80254348(void);
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void func_80254464(void);
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void scissorBox_setDefault(void);
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void dummy_func_80254464(void);
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/* .code */
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void func_80253550(void){
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@@ -71,13 +71,13 @@ void func_80253640(Gfx ** gdl, void *arg1){
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gDPPipelineMode((*gdl)++, G_PM_NPRIMITIVE);
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gDPSetAlphaCompare((*gdl)++, G_AC_NONE);
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gDPSetColorDither((*gdl)++, G_CD_MAGICSQ);
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gDPSetScissor((*gdl)++, G_SC_NON_INTERLACE, D_8028320C, D_8028320E, D_80283210, D_80283212);
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gDPSetScissor((*gdl)++, G_SC_NON_INTERLACE, gScissorBoxLeft, gScissorBoxRight, gScissorBoxTop, gScissorBoxBottom);
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func_80253208(gdl, 0, 0, framebuffer_width, framebuffer_height, arg1);
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gDPSetColorImage((*gdl)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, framebuffer_width, OS_K0_TO_PHYSICAL(arg1));
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gDPSetCycleType((*gdl)++, G_CYC_1CYCLE);
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gDPSetTextureConvert((*gdl)++, G_TC_FILT);
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gDPSetTextureDetail((*gdl)++, G_TD_CLAMP);
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if(D_80283004){
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if(gTextureFilterPoint){
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gDPSetTextureFilter((*gdl)++, G_TF_POINT);
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}else{
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gDPSetTextureFilter((*gdl)++, G_TF_BILERP);
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@@ -85,24 +85,24 @@ void func_80253640(Gfx ** gdl, void *arg1){
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gDPSetTextureLOD((*gdl)++, G_TL_TILE);
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gDPSetTextureLUT((*gdl)++, G_TT_NONE);
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gDPSetTexturePersp((*gdl)++, G_TP_PERSP);
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func_802534CC(gdl);
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zBuffer_set(gdl);
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}
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void func_802539AC(Gfx **gdl, s32 arg1){
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void scissorBox_SetForGameMode(Gfx **gdl, s32 framebuffer_idx) {
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if(getGameMode() == GAME_MODE_8_BOTTLES_BONUS || getGameMode() == GAME_MODE_A_SNS_PICTURE)
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{
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func_8030C710();
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scissorBox_setSmall();
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func_80253640(gdl, func_8030C704());
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}
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else{
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func_80254348();
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func_80253640(gdl, D_803A5D00[arg1]);
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scissorBox_setDefault();
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func_80253640(gdl, D_803A5D00[framebuffer_idx]);
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}
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}
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void func_80253A58(Gfx **gfx, s32 arg1){
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void setupScissorBoxAndFramebuffer(Gfx **gfx, s32 framebuffer_address){
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gSPSegment((*gfx)++, 0x00, 0x00000000);
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gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, framebuffer_width, OS_PHYSICAL_TO_K0(arg1));
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gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, framebuffer_width, OS_PHYSICAL_TO_K0(framebuffer_address));
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gSPClearGeometryMode((*gfx)++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH);
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gSPTexture((*gfx)++, 0, 0, 0, G_TX_RENDERTILE, G_OFF);
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gSPSetGeometryMode((*gfx)++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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@@ -113,20 +113,20 @@ void func_80253A58(Gfx **gfx, s32 arg1){
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gDPSetColorDither((*gfx)++, G_CD_DISABLE);
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gDPSetRenderMode((*gfx)++, G_RM_AA_ZB_XLU_LINE, G_RM_AA_ZB_XLU_LINE2);
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gSPClipRatio((*gfx)++, FRUSTRATIO_1);
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gDPSetScissor((*gfx)++, G_SC_NON_INTERLACE, D_8028320C, D_8028320E, D_80283210, D_80283212);
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gDPSetScissor((*gfx)++, G_SC_NON_INTERLACE, gScissorBoxLeft, gScissorBoxRight, gScissorBoxTop, gScissorBoxBottom);
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gDPPipeSync((*gfx)++);
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}
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void func_80253D60(Gfx **gfx, s32 arg1){
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func_80254348();
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func_80253A58(gfx, D_803A5D00[arg1]);
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void setupDefaultScissorBoxAndFramebuffer(Gfx **gfx, s32 framebuffer_idx){
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scissorBox_setDefault();
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setupScissorBoxAndFramebuffer(gfx, D_803A5D00[framebuffer_idx]);
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}
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void func_80253DC0(Gfx **gfx){
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func_802476EC(gfx);
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}
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void func_80253DE0(Gfx **gdl) {
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void finishFrame(Gfx **gdl) {
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gDPFullSync((*gdl)++);
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gSPEndDisplayList((*gdl)++);
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}
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@@ -174,11 +174,11 @@ void func_80253F94(Gfx **arg0, Gfx **arg1){
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func_80253EE4(arg0, arg1, 0x40000000);
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}
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void func_80253FB4(u32 *arg0, u32 *arg1, u32 *arg2, u32 *arg3){
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*arg0 = D_8028320C;
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*arg1 = D_80283210;
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*arg2 = D_8028320E;
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*arg3 = D_80283212;
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void scissorBox_get(u32 *left, u32 *top, u32 *right, u32 *bottom){
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*left = gScissorBoxLeft;
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*top = gScissorBoxTop;
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*right = gScissorBoxRight;
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*bottom = gScissorBoxBottom;
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}
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void func_80253FE8(void){
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@@ -194,10 +194,10 @@ void func_80254028(void){
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osCreateMesgQueue(&D_802831F0, &D_80283208, 1);
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osSendMesg(&D_802831F0, NULL, 1);
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func_80247560();
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func_80254348();
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scissorBox_setDefault();
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}
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void func_80254084(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, s32 r, s32 g, s32 b){
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void drawRectangle2D(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, s32 r, s32 g, s32 b){
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gDPPipeSync((*gfx)++);
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gDPPipelineMode((*gfx)++, G_PM_NPRIMITIVE);
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gDPSetCycleType((*gfx)++, G_CYC_FILL);
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@@ -206,45 +206,45 @@ void func_80254084(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, s32 r, s32 g, s32 b){
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gDPScisFillRectangle((*gfx)++, x, y, x + w -1, y + h -1);
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}
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void func_802541E8(void){
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if(D_80276580[0]){
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free(D_80276580[0]);
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free(D_80276580[1]);
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free(D_80282FF0[0]);
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free(D_80282FF0[1]);
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free(D_80282FF8[0]);
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free(D_80282FF8[1]);
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D_80276580[0] = NULL;
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void graphicsCache_release(void){
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if(gGfxStack[0]){
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free(gGfxStack[0]);
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free(gGfxStack[1]);
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free(gMtxStack[0]);
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free(gMtxStack[1]);
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free(gVtxStack[0]);
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free(gVtxStack[1]);
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gGfxStack[0] = NULL;
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}
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}
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void func_8025425C(void){
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if(D_80276580[0] == NULL){
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D_80276580[0] = (Gfx *)malloc(29600);
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D_80276580[1] = (Gfx *)malloc(29600);
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D_80282FF0[0] = (Mtx *)malloc(44800);
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D_80282FF0[1] = (Mtx *)malloc(44800);
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D_80282FF8[0] = (Vtx *)malloc(6880);
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D_80282FF8[1] = (Vtx *)malloc(6880);
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func_80254464();
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void graphicsCache_init(void){
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if(gGfxStack[0] == NULL){
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gGfxStack[0] = (Gfx *)malloc(29600); // 3700 dlist commands
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gGfxStack[1] = (Gfx *)malloc(29600);
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gMtxStack[0] = (Mtx *)malloc(44800); // 700 matrices
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gMtxStack[1] = (Mtx *)malloc(44800);
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gVtxStack[0] = (Vtx *)malloc(6880); // 430 vertices
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gVtxStack[1] = (Vtx *)malloc(6880);
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dummy_func_80254464();
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}
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D_80283000 = 0;
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D_80283004 = 0;
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gStackSelector = 0;
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gTextureFilterPoint = 0;
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}
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void func_802542F4(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
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D_8028320C = arg0;
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D_80283210 = arg1;
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D_8028320E = arg2;
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D_80283212 = arg3;
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framebuffer_width = arg1 - arg0;
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framebuffer_height = arg3 - arg2;
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void scissorBox_set(s32 left, s32 top, s32 right, s32 bottom) {
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gScissorBoxLeft = left;
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gScissorBoxTop = top;
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gScissorBoxRight = right;
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gScissorBoxBottom = bottom;
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framebuffer_width = top - left;
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framebuffer_height = bottom - right;
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func_8024CC5C();
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}
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void func_80254348(void){
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func_802542F4(0, 0x124, 0, 0xd8);
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void scissorBox_setDefault(void){
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scissorBox_set(0, 292, 0, 216);
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}
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void func_80254374(s32 arg0) {
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@@ -259,16 +259,16 @@ void func_80254374(s32 arg0) {
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func_80246670(sp1C);
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}
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void func_802543EC(void){
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u32 ret_val = D_80283004;
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D_80283004 = ret_val < 1;
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void toggleTextureFilterPoint(void){
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u32 ret_val = gTextureFilterPoint;
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gTextureFilterPoint = ret_val < 1;
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}
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void func_80254404(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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D_80283000 = (1 - D_80283000);
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*gfx = D_80276580[D_80283000];
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*mtx = D_80282FF0[D_80283000];
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*vtx = D_80282FF8[D_80283000];
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void getGraphicsStacks(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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gStackSelector = (1 - gStackSelector);
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*gfx = gGfxStack[gStackSelector];
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*mtx = gMtxStack[gStackSelector];
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*vtx = gVtxStack[gStackSelector];
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}
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void func_80254464(void){}
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void dummy_func_80254464(void){}
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