remove redundant SQ definitions
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@@ -2,7 +2,7 @@
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#include "rand.h"
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#include "functions.h"
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#include "variables.h"
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#include <math.h>
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#ifndef MIN
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#define MIN(s,t) ((s)<(t)?(s):(t))
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#endif
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@@ -11,10 +11,6 @@
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#define MAX(s,t) ((s)<(t)?(t):(s))
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#endif
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#ifndef SQUARE
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#define SQUARE(s) ((s)*(s))
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#endif
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void func_80328FB0(Actor *, f32);
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void subaddie_set_state_with_direction(Actor*, s32, f32, s32);
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@@ -194,7 +190,7 @@ void __chConga_sendOrangeProjectile(ActorMarker *congaMarker){
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orangePtr->velocity_y = (60.0)*((conga_state == 7) ? 0.5: 1.0);
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orangePtr->velocity_z = plyr.pos_z - orangePtr->position_z;
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if(SQUARE(plyr.pos_z - m->propPtr->z) + SQUARE(plyr.pos_x - m->propPtr->x) < 40000.0f ){
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if(SQ(plyr.pos_z - m->propPtr->z) + SQ(plyr.pos_x - m->propPtr->x) < 40000.0f ){
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temp_f20 = randf2(2.4f, 4.4f); temp_f22 = randf2(2.4f, 4.4f); //f22
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orangePtr->velocity[0] *= (randf() < 0.5)? temp_f20 : -temp_f20;
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orangePtr->velocity[1] = randf2(1.8f, 2.2f) * 60.0;
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@@ -4,10 +4,9 @@
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#include <core1/viewport.h>
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#include <core2/file.h>
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#include <math.h>
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#include "prop.h"
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#define SQ(x) ((x) * (x))
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extern f32 ml_distanceSquared_vec3f(f32[3], f32[3]);
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extern f32 func_802586B0(f32[3], f32[3]);
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extern void mapModel_getCubeBounds(s32 min[3], s32 max[3]);
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@@ -1,14 +1,11 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include <math.h>
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extern f32 mapModel_getFloorY(f32[3]);
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extern f32 func_80257204(f32, f32, f32, f32);
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#define SQ(x) ((x) * (x))
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typedef struct {
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f32 unk0;
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f32 unk4;
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