PAL: match core1/code_39D0.c
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@@ -33,13 +33,13 @@ boot_func_8023DA20 = func_8023DA20;
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/* Temporary*/
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/* Temporary Correct*/
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func_8028B470 = 0x8028b290;
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player_getTransformation = 0x8028e5ec;
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func_8028E964 = 0x8028e784;
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player_getPosition = 0x8028e7c4;
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player_getPosition_s32 = 0x8028e95c;
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player_getYaw = 0x8028e9c4;
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func_8028ECAC = 0x8028eacc;
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player_getWaterState = 0x8028eca4;
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player_is_present = 0x8028eff4;
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func_8028F22C = 0x8028f04c;
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@@ -48,18 +48,40 @@ func_8028F918 = 0x8028f738;
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func_8028F94C = 0x8028f76c;
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func_8028FB88 = 0x8028f9a8;
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stateTimer_isActive = 0x802914b8;
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bafalldamage_get_damage = 0x80292ffc;
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miscFlag_isTrue = 0x802931e0;
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miscFlag_isFalse = 0x802931f0;
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func_80294438 = 0x80294258;
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func_80294500 = 0x80294320;
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func_80294548 = 0x80294368;
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func_80294554 = 0x80294374;
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func_80294610 = 0x80294430;
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get_slope_timer = 0x802947f4;
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ability_hasLearned = 0x80295618;
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baphysics_get_velocity = 0x802978c8;
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baphysics_get_vertical_velocity = 0x802978ec;
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_player_getPosition = 0x80298314;
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player_getYPosition = 0x80298338;
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yaw_get = 0x8029905c;
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yaw_getIdeal = 0x80299068;
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bs_getState = 0x8029a608;
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func_8029C0D0 = 0x8029bf10;
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func_8029CF20 = 0x8029cd60;
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func_8029D66C = 0x8029d4ac;
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bsant_inSet = 0x8029e3d8;
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bspumpkin_inSet = 0x802b2154;
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func_802BB360 = 0x802bb1d0;
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func_802BB378 = 0x802bb1e8;
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func_802BB3AC = 0x802bb21c;
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func_802BB3C4 = 0x802bb234;
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func_802BB3DC = 0x802bb24c;
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ncFirstPersonCamera_getZoomedInRotation = 0x802c295c;
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ncFirstPersonCamera_getState = 0x802c2980;
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spawnQueue_func_802C3A18 = 0x802C3898;
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spawnQueue_flush = 0x802c38b8;
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func_802C5A30 = 0x802c5b20;
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@@ -122,6 +144,7 @@ sfxsource_setSfxId = 0x8030dc20;
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sfxsource_setSampleRate = 0x8030dc5c;
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func_8030DBB4 = 0x8030dd54;
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func_8030E2C4 = 0x8030e464;
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func_8030E58C = 0x8030e72c;
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func_8030E6A4 = 0x8030e844;
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func_8030ED70 = 0x8030ef10;
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func_8030E394 = 0x8030e534;
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@@ -141,6 +164,8 @@ func_80320B98 = 0x80320f88;
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func_80320C94 = 0x80321084;
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func_80320DB0 = 0x803211a0;
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jiggyscore_isCollected = 0x803213d0;
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level_get = 0x80321cf0;
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func_8032190C = 0x80321cfc;
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func_80321960 = 0x80321d50;
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func_803219F4 = 0x80321de4;
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levelSpecificFlags_get = 0x803222d4;
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