Renaming boolean values
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@@ -80,7 +80,7 @@ Actor *chnapper_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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}
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else {
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func_8033A45C(1, FALSE);
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func_8033A45C(2, (local->unk10) ? TRUE : FALSE);
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func_8033A45C(2, BOOL(local->unk10));
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func_8033A45C(3, (local->unk10) ? FALSE : TRUE);
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}
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