Renaming boolean values
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@@ -80,7 +80,7 @@ Actor *chnapper_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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}
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else {
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func_8033A45C(1, FALSE);
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func_8033A45C(2, (local->unk10) ? TRUE : FALSE);
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func_8033A45C(2, BOOL(local->unk10));
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func_8033A45C(3, (local->unk10) ? FALSE : TRUE);
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}
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@@ -287,7 +287,7 @@ void func_80388BDC(Actor *this) {
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f64 phi_f0;
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func_802D3D74(this);
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mapSpecificFlags_set(1, ((this->yaw > 260.0f) && (this->yaw < 330.0f)) ? TRUE : FALSE);
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mapSpecificFlags_set(1, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
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if (!this->volatile_initialized) {
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if (this->yaw != 0.0f) {
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this->lifetime_value = 0.5f;
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