Renaming boolean values
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@@ -279,7 +279,7 @@ void func_8038D6C8(Actor *this){
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bool sp20;
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sp24 = time_getDelta();
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mapSpecificFlags_set(0xd, (this->state != 1 && this->state != 2) ? TRUE : FALSE);
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mapSpecificFlags_set(0xd, BOOL(this->state != 1 && this->state != 2));
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if(func_8038BFA0() || fileProgressFlag_get(FILEPROG_13_COMPLETED_TWINKLIES_MINIGAME)){
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this->marker->propPtr->unk8_3 = FALSE;
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@@ -17,5 +17,5 @@ void func_803905B0(Actor *this){
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this->volatile_initialized = TRUE;
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actor_collisionOff(this);
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}
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this->marker->propPtr->unk8_3 = func_8038DD14(this) ? TRUE : FALSE;
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this->marker->propPtr->unk8_3 = BOOL(func_8038DD14(this));
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}
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