rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -1182,7 +1182,7 @@ void func_80388524(Actor *this) {
fileProgressFlag_set(FILEPROG_E2_DOOR_OF_GRUNTY_OPEN, 1);
func_8030E6D4(SFX_6C_LOCKUP_CLOSING);
}
if (animctrl_getAnimTimer(this->animctrl) < 0.68) {
if (anctrl_getAnimTimer(this->anctrl) < 0.68) {
sp2C = partEmitMgr_newEmitter(3U);
particleEmitter_setSprite(sp2C, ASSET_70D_SPRITE_SMOKE_1);
particleEmitter_setStartingFrameRange(sp2C, 1, 6);