rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -1182,7 +1182,7 @@ void func_80388524(Actor *this) {
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fileProgressFlag_set(FILEPROG_E2_DOOR_OF_GRUNTY_OPEN, 1);
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func_8030E6D4(SFX_6C_LOCKUP_CLOSING);
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}
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if (animctrl_getAnimTimer(this->animctrl) < 0.68) {
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if (anctrl_getAnimTimer(this->anctrl) < 0.68) {
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sp2C = partEmitMgr_newEmitter(3U);
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particleEmitter_setSprite(sp2C, ASSET_70D_SPRITE_SMOKE_1);
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particleEmitter_setStartingFrameRange(sp2C, 1, 6);
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