rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -319,7 +319,7 @@ void chWarpCauldron_update(Actor *this) {
break;
case 2: //L8038B324
temp_f0 = animctrl_getAnimTimer(this->animctrl);
temp_f0 = anctrl_getAnimTimer(this->anctrl);
for(sp3C = 0; D_803936E4[sp3C] < temp_f0; sp3C++)
;

View File

@@ -1182,7 +1182,7 @@ void func_80388524(Actor *this) {
fileProgressFlag_set(FILEPROG_E2_DOOR_OF_GRUNTY_OPEN, 1);
func_8030E6D4(SFX_6C_LOCKUP_CLOSING);
}
if (animctrl_getAnimTimer(this->animctrl) < 0.68) {
if (anctrl_getAnimTimer(this->anctrl) < 0.68) {
sp2C = partEmitMgr_newEmitter(3U);
particleEmitter_setSprite(sp2C, ASSET_70D_SPRITE_SMOKE_1);
particleEmitter_setStartingFrameRange(sp2C, 1, 6);

View File

@@ -49,7 +49,7 @@ void func_80392690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
subaddie_set_state_with_direction(this, 5, 0.0f, 1);
actor_loopAnimation(this);
this->yaw_ideal = 79.0f;
animctrl_setTransitionDuration(this->animctrl, 0.4f);
anctrl_setTransitionDuration(this->anctrl, 0.4f);
}
void func_80392700(Actor *this) {