rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -166,7 +166,7 @@ void cutscenes_func_80386A00(void){
void func_80386A90(s32 marker, s32 duration) {
Actor * actor = marker_getActor(reinterpret_cast(ActorMarker *, marker));
f32 duration_f = reinterpret_cast(f32, duration);
animctrl_setTransitionDuration(actor->animctrl, duration_f);
anctrl_setTransitionDuration(actor->anctrl, duration_f);
}
void func_80386AC8(s32 arg0) {

View File

@@ -74,7 +74,7 @@ void func_8038CCA8(Actor *this){
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
animctrl_setSmoothTransition(this->animctrl, 0);
anctrl_setSmoothTransition(this->anctrl, 0);
this->lifetime_value = this->yaw/4;
local->unk0 = partEmitMgr_newEmitter(0xA0);
cutscenes_func_8038CB20(local->unk0);

View File

@@ -75,7 +75,7 @@ void func_8038D218(Actor *this){
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
animctrl_setSmoothTransition(this->animctrl, 0);
anctrl_setSmoothTransition(this->anctrl, 0);
this->lifetime_value = this->yaw/4;
local->unk0 = partEmitMgr_newEmitter(0x100);
func_8038D080(local->unk0);