rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -166,7 +166,7 @@ void cutscenes_func_80386A00(void){
|
||||
void func_80386A90(s32 marker, s32 duration) {
|
||||
Actor * actor = marker_getActor(reinterpret_cast(ActorMarker *, marker));
|
||||
f32 duration_f = reinterpret_cast(f32, duration);
|
||||
animctrl_setTransitionDuration(actor->animctrl, duration_f);
|
||||
anctrl_setTransitionDuration(actor->anctrl, duration_f);
|
||||
}
|
||||
|
||||
void func_80386AC8(s32 arg0) {
|
||||
|
@@ -74,7 +74,7 @@ void func_8038CCA8(Actor *this){
|
||||
|
||||
if(!this->volatile_initialized){
|
||||
this->volatile_initialized = TRUE;
|
||||
animctrl_setSmoothTransition(this->animctrl, 0);
|
||||
anctrl_setSmoothTransition(this->anctrl, 0);
|
||||
this->lifetime_value = this->yaw/4;
|
||||
local->unk0 = partEmitMgr_newEmitter(0xA0);
|
||||
cutscenes_func_8038CB20(local->unk0);
|
||||
|
@@ -75,7 +75,7 @@ void func_8038D218(Actor *this){
|
||||
|
||||
if(!this->volatile_initialized){
|
||||
this->volatile_initialized = TRUE;
|
||||
animctrl_setSmoothTransition(this->animctrl, 0);
|
||||
anctrl_setSmoothTransition(this->anctrl, 0);
|
||||
this->lifetime_value = this->yaw/4;
|
||||
local->unk0 = partEmitMgr_newEmitter(0x100);
|
||||
func_8038D080(local->unk0);
|
||||
|
Reference in New Issue
Block a user