rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -72,7 +72,7 @@ s32 func_803531C8(u8 projectile_indx, s32 arg1){
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case MARKER_FC_CROCTUS: //L803532C4
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other_actor = marker_getActor(other_marker);
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if(other_actor->unk38_31 == 0){
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temp_f2 = animctrl_getAnimTimer(other_actor->animctrl);
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temp_f2 = anctrl_getAnimTimer(other_actor->anctrl);
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if(0.25 <= temp_f2 && temp_f2 <= 0.75){
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other_actor->unk38_31 = 1;
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}
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